Teacher’s Students, Parent’s Children
Something has been bugging me and the more it bugs the more I started to think, “why does that bug me so much?” I’ve been quiet about it but it drives me crazy when teachers are talking to parents and...
View ArticleLearning About Cells
This year my Science PLC is focusing on using learning progressions. We’ve worked for years on eliciting evidence so we moved on to a new focus, namely sharing learning expectations. [Disclaimer: I’ve...
View ArticleGrades and Feedback
Here’s what my progress reports used to look like. Just a couple of years ago this is what my progress reports looked like. This is what I would give students every three to four weeks for the whole...
View ArticleMy Two Cents on Standards
Okay, so this is a rant. There, I’ve said it. I’ve just been so put off by all this common core (next generation in Science) standards stuff (I didn’t write what I was actually thinking), so I thought...
View ArticleCharacteristics of GBL #3dgamelab
With regards to the 8 characteristics of Game-Based Learning (GBL) mentioned in 3DGL: Choice (Autonomy) Failure Progress Bars Multiple long & short aims Reward ALL successful efforts (XP points)...
View ArticleBadges, Do We Need Them? #3dgamelab
Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing...
View ArticleAlmost Ready for Fall #3dgamelab
I’ve been obsessed with preparing a new method of gamifying my classes for the upcoming school year this Fall. I’ve written a bunch of posts sharing my journey to make a Results Only Learning...
View ArticleResults Only Learning Environment #RoleTalk
Monday night Mark Barnes held a Results Only Learning Environment or ROLE Twitter chat based on his book, ROLE Reversal. I read his book earlier this summer and I’m totally going to transform my...
View ArticleWhat Am I Missing Here?
I need a fresh perspective on something I’ve been struggling with this school year. My reason for gamifying my courses was to motivate and engage more of my students whether they are gamers or not....
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